graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 107 results.
Result #21 of 107.
Efficient Bounding of Displaced Bézier PatchesJacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-MöllerHigh-Performance Graphics, 2010, pp. 153--162.
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Result #22 of 107.
Analytical Motion Blur Rasterization with CompressionCarl Johan Gribel, Michael Doggett, Tomas Akenine-MöllerHigh-Performance Graphics, 2010, pp. 163--172.
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Result #23 of 107.
Backface Culling for Motion Blur and Depth of FieldJacob Munkberg, Tomas Akenine-MöllerIn
Journal of Graphics, GPU, and Game Tools, 15(2), 2010.
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Result #24 of 107.
Error-bounded lossy compression of floating-point color buffers using quadtree decompositionJim Rasmusson, Jacob Ström, Tomas Akenine-MöllerIn
The Visual Computer, 26(1), January 2010.
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Result #25 of 107.
Automatic Pre-Tessellation CullingJon Hasselgren, Jacob Munkberg, Tomas Akenine-MöllerIn
ACM Transactions on Graphics, 28(2), April 2009.
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Result #26 of 107.
Practical Product Importance Sampling for Direct IlluminationPetrik Clarberg, Tomas Akenine-MöllerIn
Computer Graphics Forum, 27(2), 2008.
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Result #27 of 107.
Exploiting Visibility Correlation in Direct IlluminationPetrik Clarberg, Tomas Akenine-MöllerIn
Computer Graphics Forum, 27(4), 2008.
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Result #28 of 107.
Non-Uniform Fractional TessellationJacob Munkberg, Jon Hasselgren, Tomas Akenine-MöllerGraphics Hardware, 2008, pp. 41--45.
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Result #29 of 107.
Floating-Point Buffer Compression in a Unified Codec ArchitectureJacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-MöllerGraphics Hardware, 2008, pp. 75--84.
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Result #30 of 107.
Stochastic Rasterization using Time-Continuous TrianglesTomas Akenine-Möller, Jacob Munkberg, Jon HasselgrenGraphics Hardware, 2007, pp. 7--16.
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