graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 70 results.

Result #11 of 70.
Optimal Depth Buffer for Low-Cost Graphics Hardware
Eugene Lapidous, Guofang Jiao
Graphics Hardware, 1999, pp. 67--74.
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Result #12 of 70.
Adaptive Hierarchical Visibility in a Tiled Architecture
Feng Xie, Michael Shantz
Graphics Hardware, 1999, pp. 75--84.
(more...)
Result #13 of 70.
Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency
Norman P. Jouppi, Chun-Fa Chang
Graphics Hardware, 1999, pp. 85--94.
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Result #14 of 70.
Parallel Texture Caching
Homan Igehy, Matthew Eldridge, Pat Hanrahan
Graphics Hardware, 1999, pp. 95--106.
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Result #15 of 70.
Load Balancing for Multi-Projector Rendering Systems
Rudrajit Samanta, Jiannan Zheng, Thomas Funkhouser, Kai Li, Jaswinder Pal Singh
Graphics Hardware, 1999, pp. 107--116.
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Result #16 of 70.
Texture Shaders
Michael D. McCool, Wolfgang Heidrich
Graphics Hardware, 1999, pp. 117--126.
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Result #17 of 70.
Towards Real-Time Photorealistic Rendering: Challenges and Solutions
Andreas Schilling
Graphics Hardware, 1997, pp. 7--15.
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Result #18 of 70.
Characterization of Static 3D Graphics Workloads
Tzi-cker Chiueh, Wei-jen Lin
Graphics Hardware, 1997, pp. 17--23.
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Result #19 of 70.
Architectural Implications of Hardware-Accelerated Bucket Rendering on the PC
Michael Cox, Narendra Bhandari
Graphics Hardware, 1997, pp. 25--33.
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Result #20 of 70.
Memory Access Patterns of Occlusion-Compatible 3D Image Warping
William R. Murk, Gary Bishop
Graphics Hardware, 1997, pp. 35--43.
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