graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 70 results.

Result #21 of 70.
Realizing OpenGL: Two Implementations of One Architecture
Mark J. Kilgard
Graphics Hardware, 1997, pp. 45--55.
(more...)
Result #22 of 70.
PixelFlow: The Realization
John Eyles, Steven Molnar, John Poulton, Trey Greer, Anselmo Lastra, Nick England, Lee Westover
Graphics Hardware, 1997, pp. 57--67.
(more...)
Result #23 of 70.
Heresy: A Virtual Image-Space 3D Rasterization Architecture
Tzi-cker Chiueh
Graphics Hardware, 1997, pp. 69--77.
(more...)
Result #24 of 70.
High Quality Rendering Using the Talisman Architecture
Anthony C. Barkans
Graphics Hardware, 1997, pp. 79--87.
(more...)
Result #25 of 70.
Triangle Scan Conversion using 2D Homogeneous Coordinates
Marc Olano, Trey Greer
Graphics Hardware, 1997, pp. 89--95.
(more...)
Result #26 of 70.
Accommodating Memory Latency In A Low-cost Rasterizer
Bruce Anderson, Rob MacAulay, Andy Stewart, Turner Whitted
Graphics Hardware, 1997, pp. 97--101.
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Result #27 of 70.
Codesign Of Graphics Hardware Accelerators
Jon P. Ewins, Phil L. Watten, Martin White, Michael D. J. McNeill, Paul F. Lister
Graphics Hardware, 1997, pp. 103--109.
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Result #28 of 70.
Design Of A High Performance Volume Visualization System
Barthold Lichtenbelt
Graphics Hardware, 1997, pp. 111--119.
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Result #29 of 70.
A Ray-Slice-Sweep Volume Rendering Engine
Ingmar Bitter, Arie Kaufman
Graphics Hardware, 1997, pp. 121--129.
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Result #30 of 70.
EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering
Rändy Osborne, Hanspeter Pfister, Hugh Lauer, Neil McKenzie, Sarah Gibson, Wally Hiatt, TakaHide Ohkarni
Graphics Hardware, 1997, pp. 131--137.
(more...)

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