graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 70 results.
Result #21 of 70.
Realizing OpenGL: Two Implementations of One ArchitectureMark J. KilgardGraphics Hardware, 1997, pp. 45--55.
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Result #22 of 70.
PixelFlow: The RealizationJohn Eyles, Steven Molnar, John Poulton, Trey Greer, Anselmo Lastra, Nick England, Lee WestoverGraphics Hardware, 1997, pp. 57--67.
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Result #23 of 70.
Heresy: A Virtual Image-Space 3D Rasterization ArchitectureTzi-cker ChiuehGraphics Hardware, 1997, pp. 69--77.
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Result #24 of 70.
High Quality Rendering Using the Talisman ArchitectureAnthony C. BarkansGraphics Hardware, 1997, pp. 79--87.
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Result #25 of 70.
Triangle Scan Conversion using 2D Homogeneous CoordinatesMarc Olano, Trey GreerGraphics Hardware, 1997, pp. 89--95.
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Result #26 of 70.
Accommodating Memory Latency In A Low-cost RasterizerBruce Anderson, Rob MacAulay, Andy Stewart, Turner WhittedGraphics Hardware, 1997, pp. 97--101.
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Result #27 of 70.
Codesign Of Graphics Hardware AcceleratorsJon P. Ewins, Phil L. Watten, Martin White, Michael D. J. McNeill, Paul F. ListerGraphics Hardware, 1997, pp. 103--109.
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Result #28 of 70.
Design Of A High Performance Volume Visualization SystemBarthold LichtenbeltGraphics Hardware, 1997, pp. 111--119.
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Result #29 of 70.
A Ray-Slice-Sweep Volume Rendering EngineIngmar Bitter, Arie KaufmanGraphics Hardware, 1997, pp. 121--129.
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Result #30 of 70.
EM-Cube: An Architecture for Low-Cost Real-Time Volume RenderingRändy Osborne, Hanspeter Pfister, Hugh Lauer, Neil McKenzie, Sarah Gibson, Wally Hiatt, TakaHide OhkarniGraphics Hardware, 1997, pp. 131--137.
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