graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 71 results.

Result #21 of 71.
An Optimizing Compiler for Automatic Shader Bounding
Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller
Rendering Techniques (EGSR'10), 2010, pp. 1259--1268.
(more...)
Result #22 of 71.
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation
Jiawei Ou, Fabio Pellacini
Rendering Techniques (EGSR'10), 2010, pp. 1269--1277.
(more...)
Result #23 of 71.
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
Greg Nichols, Rajeev Penmatsa, Chris Wyman
Rendering Techniques (EGSR'10), 2010, pp. 1279--1288.
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Result #24 of 71.
Adaptive Volumetric Shadow Maps
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron Lefohn
Rendering Techniques (EGSR'10), 2010, pp. 1289--1296.
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Result #25 of 71.
Real-Time Concurrent Linked List Construction on the GPU
Jason C. Yang, Justin Hensley, Holger Grün, Nicolas Thibieroz
Rendering Techniques (EGSR'10), 2010, pp. 1297--1304.
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Result #26 of 71.
Fast Estimation and Rendering of Indirect Highlights
Jurgen Laurijssen, Rui Wang, Philip Dutré, B. J. Brown
Rendering Techniques (EGSR'10), 2010, pp. 1305--1313.
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Result #27 of 71.
Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes
Chunhui Yao, Bin Wang, Bin Chan, Junhai Yong, Jean-Claude Paul
Rendering Techniques (EGSR'10), 2010, pp. 1315--1324.
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Result #28 of 71.
Two Methods for Fast Ray-Cast Ambient Occlusion
Samuli Laine, Tero Karras
Rendering Techniques (EGSR'10), 2010, pp. 1325--1333.
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Result #29 of 71.
Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering
Fu-Chung Huang, Ravi Ramamoorthi
Rendering Techniques (EGSR'10), 2010, pp. 1335--1345.
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Result #30 of 71.
Spectralization: Reconstructing Spectra from Sparse Data
Martin Rump, Reinhard Klein
Rendering Techniques (EGSR'10), 2010, pp. 1347--1354.
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