graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 71 results.
Result #31 of 71.
Compressive Estimation for Signal Integration in RenderingPradeep Sen, Soheil DarabiRendering Techniques (EGSR'10), 2010, pp. 1355--1363.
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Result #32 of 71.
A Closed-Form Solution to Single Scattering for General Phase Functions and Light DistributionsVincent Pegoraro, Mathias Schott, Steven G. ParkerRendering Techniques (EGSR'10), 2010, pp. 1365--1374.
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Result #33 of 71.
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index OpticsChen Cao, Zhong Ren, Baining Guo, Kun ZhouRendering Techniques (EGSR'10), 2010, pp. 1375--1382.
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Result #34 of 71.
A Layered Particle-Based Fluid Model for Real-Time Rendering of WaterFlorian Bagar, Daniel Scherzer, Michael WimmerRendering Techniques (EGSR'10), 2010, pp. 1383--1389.
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Result #35 of 71.
A New Ward BRDF Model with Bounded AlbedoDavid Geisler-Moroder, Arne DürRendering Techniques (EGSR'10), 2010, pp. 1391--1398.
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Result #36 of 71.
On the Effective Dimension of Light TransportChristian Lessig, Eugene FiumeRendering Techniques (EGSR'10), 2010, pp. 1399--1403.
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Result #37 of 71.
On Floating-Point Normal VectorsQuirin Meyer, Jochen Süßmuth, Gerd Sußner, Marc Stamminger, Günther GreinerRendering Techniques (EGSR'10), 2010, pp. 1405--1409.
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Result #38 of 71.
An Image-Based Approach for Stochastic Volumetric and Procedural DetailsGuillaume Gilet, Jean-Michel DischlerRendering Techniques (EGSR'10), 2010, pp. 1411--1419.
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Result #39 of 71.
Patch-based Texture InterpolationRoland Ruiters, Ruwen Schnabel, Reinhard KleinRendering Techniques (EGSR'10), 2010, pp. 1421--1429.
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Result #40 of 71.
Semi-Stochastic Tilings for Example-Based Texture SynthesisThomas Schlömer, Oliver DeussenRendering Techniques (EGSR'10), 2010, pp. 1431--1439.
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