graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 38 results.
Result #31 of 38.
Farthest-Point Optimized Point Sets with Maximized Minimum DistanceThomas Schlömer, Daniel Heck, Oliver DeussenHigh-Performance Graphics, 2011, pp. 135--142.
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Result #32 of 38.
An Inexpensive Bounding Representation for Offsets of Quadratic CurvesErik RufHigh-Performance Graphics, 2011, pp. 143--150.
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Result #33 of 38.
Rapid Simplification of Multi-Attribute MeshesAndrew WillmottHigh-Performance Graphics, 2011, pp. 151--158.
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Result #34 of 38.
Precision Selection for Energy-Efficient Pixel ShadersJeff Pool, Anselmo Lastra, Montek SinghHigh-Performance Graphics, 2011, pp. 159--168.
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Result #35 of 38.
Primitive Processing and Advanced Shading Architecture for Embedded SpaceMax Kazakov, Eisaku OhbuchiHigh-Performance Graphics, 2011, pp. 169--176.
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Result #36 of 38.
Lossless Compression of Already Compressed TexturesJacob Ström, Per WennerstenHigh-Performance Graphics, 2011, pp. 177--182.
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Result #37 of 38.
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic GeometryJacopo Pantaleoni, David LuebkeHigh-Performance Graphics, 2010, pp. 87--95.
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Result #38 of 38.
PantaRay: Fast Ray-traced Occlusion Caching of Massive ScenesJacopo Pantaleoni, Luca Fascione, Martin Hill, Timo AilaIn
ACM Transactions on Graphics, 29(4), July 2010.
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