graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 38 results.

Result #21 of 38.
Active Thread Compaction for GPU Path Tracing
Ingo Wald
High-Performance Graphics, 2011, pp. 51--58.
(more...)
Result #22 of 38.
Simpler and Faster HLBVH with Work Queues
Kirill Garanzha, Jacopo Pantaleoni, David McAllister
High-Performance Graphics, 2011, pp. 59--64.
(more...)
Result #23 of 38.
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
Leonhard Gruenschloß, Martin Stich, Sehera Nawaz, Alexander Keller
High-Performance Graphics, 2011, pp. 65--70.
(more...)
Result #24 of 38.
SAH KD-Tree Construction on GPU
Zhefeng Wu, Fukai Zhao, Xinguo Liu
High-Performance Graphics, 2011, pp. 71--78.
(more...)
Result #25 of 38.

Samuli Laine, Tero Karras
High-Performance Software Rasterization on GPUs, 2011, pp. 79--88.
(more...)
Result #26 of 38.
Randomized Selection on the GPU
Laura Monroe, Joanne Wendelberger, Sarah Michalak
High-Performance Graphics, 2011, pp. 89--98.
(more...)
Result #27 of 38.
VoxelPipe: A Programmable Pipeline for 3D Voxelization
Jacopo Pantaleoni
High-Performance Graphics, 2011, pp. 99--106.
(more...)
Result #28 of 38.
Hierarchical Stochastic Motion Blur Rasterization
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller
High-Performance Graphics, 2011, pp. 107--118.
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Result #29 of 38.
Adaptive Transparency
Marco Salvi, Jefferson Montgomery, Aaron Lefohn
High-Performance Graphics, 2011, pp. 119--126.
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Result #30 of 38.
Depth Buffer Compression for Stochastic Motion Blur Rasterization
Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller
High-Performance Graphics, 2011, pp. 127--134.
(more...)

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