graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 38 results.
Result #21 of 38.
Active Thread Compaction for GPU Path TracingIngo WaldHigh-Performance Graphics, 2011, pp. 51--58.
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Result #22 of 38.
Simpler and Faster HLBVH with Work QueuesKirill Garanzha, Jacopo Pantaleoni, David McAllisterHigh-Performance Graphics, 2011, pp. 59--64.
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Result #23 of 38.
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion BlurLeonhard Gruenschloß, Martin Stich, Sehera Nawaz, Alexander KellerHigh-Performance Graphics, 2011, pp. 65--70.
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Result #24 of 38.
SAH KD-Tree Construction on GPUZhefeng Wu, Fukai Zhao, Xinguo LiuHigh-Performance Graphics, 2011, pp. 71--78.
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Result #25 of 38.
Samuli Laine, Tero KarrasHigh-Performance Software Rasterization on GPUs, 2011, pp. 79--88.
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Result #26 of 38.
Randomized Selection on the GPULaura Monroe, Joanne Wendelberger, Sarah MichalakHigh-Performance Graphics, 2011, pp. 89--98.
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Result #27 of 38.
VoxelPipe: A Programmable Pipeline for 3D VoxelizationJacopo PantaleoniHigh-Performance Graphics, 2011, pp. 99--106.
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Result #28 of 38.
Hierarchical Stochastic Motion Blur RasterizationJacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-MöllerHigh-Performance Graphics, 2011, pp. 107--118.
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Result #29 of 38.
Adaptive TransparencyMarco Salvi, Jefferson Montgomery, Aaron LefohnHigh-Performance Graphics, 2011, pp. 119--126.
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Result #30 of 38.
Depth Buffer Compression for Stochastic Motion Blur RasterizationMagnus Andersson, Jon Hasselgren, Tomas Akenine-MöllerHigh-Performance Graphics, 2011, pp. 127--134.
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