graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 38 results.
Result #11 of 38.
Scalable Ambient ObscuranceMorgan McGuire, Michael Mara, David LuebkeHigh-Performance Graphics, 2012, pp. 97--103.
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Result #12 of 38.
Adaptive Scalable Texture CompressionJorn Nystad, Anders Lassen, Andy Pomianowski, Sean Ellis, Tom OlsonHigh-Performance Graphics, 2012, pp. 105--114.
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Result #13 of 38.
Parallel Patch-based Texture SynthesisAnass Lasram, Sylvain LefebvreHigh-Performance Graphics, 2012, pp. 115--124.
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Result #14 of 38.
Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel OctreesEric Heitz, Fabrice NeyretHigh-Performance Graphics, 2012, pp. 125--134.
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Result #15 of 38.
A path space extension for robust light transport simulationToshiya Hachisuka, Jacopo Pantaleoni, Henrik Wann JensenIn
ACM Transactions on Graphics, 31(6), November 2012.
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Result #16 of 38.
SSLPV: Subsurface Light Propagation VolumesJesper Børlum, Brian Bunch Christensen, Thomas Kim Kjeldsen, Peter Trier Mikkelsen, Karsten Østergaard Noe, Jens Rimestad, Jesper MosegaardHigh-Performance Graphics, 2011, pp. 7--14.
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Result #17 of 38.
Real-Time Diffuse Global Illumination Using Radiance HintsGeorgios PapaioannouHigh-Performance Graphics, 2011, pp. 15--24.
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Result #18 of 38.
The Alchemy Screen-Space Ambient Obscurance AlgorithmMorgan McGuire, Brian Osman, Michael Bukowski, Padraic HennessyHigh-Performance Graphics, 2011, pp. 25--32.
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Result #19 of 38.
Voxelized Shadow VolumesChris WymanHigh-Performance Graphics, 2011, pp. 33--40.
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Result #20 of 38.
Improving SIMD Efficiency for Parallel Monte Carlo Light Transport on the GPUDietger van AntwerpenHigh-Performance Graphics, 2011, pp. 41--50.
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