graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 67 results.

Result #31 of 67.
Understanding the Efficiency of Ray Traversal on GPUs
Timo Aila, Samuli Laine
High-Performance Graphics, 2009, pp. 145--150.
(more...)
Result #32 of 67.
Faster Incoherent Rays: Multi-BVH Ray Stream Tracing
John A. Tsakok
High-Performance Graphics, 2009, pp. 151--158.
(more...)
Result #33 of 67.
Efficient Stream Compaction on Wide SIMD Many-Core Architectures
Markus Billeter, Ola Olsson, Ulf Assarsson
High-Performance Graphics, 2009, pp. 159--166.
(more...)
Result #34 of 67.
Fast Minimum Spanning Tree for Large Graphs on the GPU
Vibhav Vineet, Pawan Harish, Suryakant Patidar, P. J. Narayanan
High-Performance Graphics, 2009, pp. 167--172.
(more...)
Result #35 of 67.
Stream Compaction for Deferred Shading
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Hart
High-Performance Graphics, 2009, pp. 173--180.
(more...)
Result #36 of 67.
Efficient CPU-based Volume Ray Tracing Techniques
Gerd Marmitt, Heiko Friedrich, Philipp Slusallek
In Computer Graphics Forum, 27(6), 2008.
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Result #37 of 67.
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
Graphics Hardware, 2006, pp. 9--16.
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Result #38 of 67.
A Digital Rights Enabled Graphics Processing System
Weidong Shi, Hsien-Hsin S. Lee, Richard M. Yoo, Alexandra Boldyreva
Graphics Hardware, 2006, pp. 17--26.
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Result #39 of 67.
Minimum Triangle Separation for Correct Z-Buffer Occlusion
Kurt Akeley, Jonathan Su
Graphics Hardware, 2006, pp. 27--30.
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Result #40 of 67.
Distributed Texture Memory in a Multi-GPU Environment
Adam Moerschell, John D. Owens
Graphics Hardware, 2006, pp. 31--38.
(more...)

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