graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 107 results.

Result #71 of 107.
Painting With Texture
Lincoln Ritter, Wilmot Li, Brian Curless, Maneesh Agrawala, David Salesin
, 2006, pp. 371--376.
(more...)
Result #72 of 107.
Directing Gaze in 3D Models with Stylized Focus
Forrester Cole, Doug DeCarlo, Adam Finkelstein, Kenrick Kin, Keith Morley, Anthony Santella
, 2006, pp. 377--387.
(more...)
Result #73 of 107.
Bidirectional Instant Radiosity
Benjamin Segovia, Jean Claude Iehl, Richard Mitanchey, Bernard Péroche
, 2006, pp. 389--397.
(more...)
Result #74 of 107.
Image-driven Navigation of Analytical BRDF Models
Addy Ngan, Frédo Durand, Wojciech Matusik
, 2006, pp. 399--407.
(more...)
Result #75 of 107.
A Spectral BSSRDF for Shading Human Skin
Craig Donner, Henrik Wann Jensen
, 2006, pp. 409--417.
(more...)
Result #76 of 107.
High Quality Normal Map Compression
Jacob Munkberg, Tomas Akenine-Möller, Jacob Ström
Graphics Hardware, 2006, pp. 95--101.
(more...)
Result #77 of 107.
Efficient Depth Buffer Compression
Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2006, pp. 103--110.
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Result #78 of 107.
High dynamic range texture compression for graphics hardware
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
In ACM Transactions on Graphics, 25(3), July 2006.
(more...)
Result #79 of 107.
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile Phones
Jacob Ström, Tomas Akenine-Möller
Graphics Hardware, 2005, pp. 63--70.
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Result #80 of 107.
Interactive rendering of caustics using interpolated warped volumes
Manfred Ernst, Tomas Akenine-Möller, Henrik Wann Jensen
Graphics Interface 2005, May 2005, pp. 87--96.
(more...)

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