graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 107 results.
Result #71 of 107.
Painting With TextureLincoln Ritter, Wilmot Li, Brian Curless, Maneesh Agrawala, David Salesin, 2006, pp. 371--376.
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Result #72 of 107.
Directing Gaze in 3D Models with Stylized FocusForrester Cole, Doug DeCarlo, Adam Finkelstein, Kenrick Kin, Keith Morley, Anthony Santella, 2006, pp. 377--387.
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Result #73 of 107.
Bidirectional Instant RadiosityBenjamin Segovia, Jean Claude Iehl, Richard Mitanchey, Bernard Péroche, 2006, pp. 389--397.
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Result #74 of 107.
Image-driven Navigation of Analytical BRDF ModelsAddy Ngan, Frédo Durand, Wojciech Matusik, 2006, pp. 399--407.
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Result #75 of 107.
A Spectral BSSRDF for Shading Human SkinCraig Donner, Henrik Wann Jensen, 2006, pp. 409--417.
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Result #76 of 107.
High Quality Normal Map CompressionJacob Munkberg, Tomas Akenine-Möller, Jacob StrömGraphics Hardware, 2006, pp. 95--101.
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Result #77 of 107.
Efficient Depth Buffer CompressionJon Hasselgren, Tomas Akenine-MöllerGraphics Hardware, 2006, pp. 103--110.
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Result #78 of 107.
High dynamic range texture compression for graphics hardwareJacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-MöllerIn
ACM Transactions on Graphics, 25(3), July 2006.
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Result #79 of 107.
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile PhonesJacob Ström, Tomas Akenine-MöllerGraphics Hardware, 2005, pp. 63--70.
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Result #80 of 107.
Interactive rendering of caustics using interpolated warped volumesManfred Ernst, Tomas Akenine-Möller, Henrik Wann JensenGraphics Interface 2005, May 2005, pp. 87--96.
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