graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 107 results.

Result #81 of 107.
An Evaluation Framework for Ray-Triangle Intersection Algorithms
Marta Löfsted, Tomas Akenine-Möller
In Journal of Graphics Tools, 10(2), 2005.
(more...)
Result #82 of 107.
Conservative and Tiled Rasterization Using a Modified Triangle Set-Up
Tomas Akenine-Möller, Timo Aila
In Journal of Graphics, GPU, and Game Tools, 10(3), 2005.
(more...)
Result #83 of 107.
Soft shadow volumes for ray tracing
Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)
Result #84 of 107.
Wavelet importance sampling: efficiently evaluating products of complex functions
Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)
Result #85 of 107.
Precomputed local radiance transfer for real-time lighting design
Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)
Result #86 of 107.
A Quadrilateral Rendering Primitive
Kai Hormann, Marco Tarini
Graphics Hardware, 2004, pp. 7--14.
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Result #87 of 107.
A Hierarchical Shadow Volume Algorithm
Timo Aila, Tomas Akenine-Möller
Graphics Hardware, 2004, pp. 15--24.
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Result #88 of 107.
Squeeze: Numerical-Precision-Optimized Volume Rendering
Ingmar Bitter, Neophytos Neophytou, Klaus Mueller, Arie E. Kaufman
Graphics Hardware, 2004, pp. 25--34.
(more...)
Result #89 of 107.
Mio: Fast Multipass Partitioning via Priority-Based Instruction Scheduling
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens
Graphics Hardware, 2004, pp. 35--44.
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Result #90 of 107.
Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware
Tim Foley, Mike Houston, Pat Hanrahan
Graphics Hardware, 2004, pp. 45--54.
(more...)

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