graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 107 results.
Result #81 of 107.
An Evaluation Framework for Ray-Triangle Intersection AlgorithmsMarta Löfsted, Tomas Akenine-MöllerIn 
Journal of Graphics Tools, 10(2),  2005.
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Result #82 of 107.
Conservative and Tiled Rasterization Using a Modified Triangle Set-UpTomas Akenine-Möller, Timo AilaIn 
Journal of Graphics, GPU, and Game Tools, 10(3),  2005.
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Result #83 of 107.
Soft shadow volumes for ray tracingSamuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-MöllerIn 
ACM Transactions on Graphics, 24(3), August 2005.
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Result #84 of 107.
Wavelet importance sampling: efficiently evaluating products of complex functionsPetrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann JensenIn 
ACM Transactions on Graphics, 24(3), August 2005.
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Result #85 of 107.
Precomputed local radiance transfer for real-time lighting designAnders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann JensenIn 
ACM Transactions on Graphics, 24(3), August 2005.
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Result #86 of 107.
A Quadrilateral Rendering PrimitiveKai Hormann, Marco TariniGraphics Hardware,  2004, pp. 7--14.
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Result #87 of 107.
A Hierarchical Shadow Volume AlgorithmTimo Aila, Tomas Akenine-MöllerGraphics Hardware,  2004, pp. 15--24.
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Result #88 of 107.
Squeeze: Numerical-Precision-Optimized Volume RenderingIngmar Bitter, Neophytos Neophytou, Klaus Mueller, Arie E. KaufmanGraphics Hardware,  2004, pp. 25--34.
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Result #89 of 107.
Mio: Fast Multipass Partitioning via Priority-Based Instruction SchedulingAndrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. OwensGraphics Hardware,  2004, pp. 35--44.
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Result #90 of 107.
Efficient Partitioning of Fragment Shaders for Multiple-Output HardwareTim Foley, Mike Houston, Pat HanrahanGraphics Hardware,  2004, pp. 45--54.
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