Adaptive Volumetric Shadow Maps
Marco Salvi, Kiril Vidimče, Andrew Lauritzen, Aaron Lefohn
In Computer Graphics Forum, 29(4), 2010.
Abstract: We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to high performance because the visibility data can remain in on-chip memory during simplification and can be efficiently sampled during rendering. We demonstrate that AVSM compression closely approximates the ground-truth correct solution and performs competitively to existing real-time rendering techniques while providing higher quality volumetric shadows.
Keyword(s): Computer Graphics [I.3.3]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and texture, Coding and Information Theory (H.1.1) [E.4]: Data compaction and compression—Bitmap and framebuffer operations
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2010.01724.x
BibTeX format:
@article{CGF:CGF1724,
  author = {Marco Salvi and Kiril Vidimče and Andrew Lauritzen and Aaron Lefohn},
  title = {Adaptive Volumetric Shadow Maps},
  journal = {Computer Graphics Forum},
  volume = {29},
  number = {4},
  pages = {1289--1296},
  year = {2010},
}
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