4D parametric motion graphs for interactive animation
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 103--110.
Abstract: A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for multiple motions. High-level movement controls such as speed and direction are achieved by blending multiple mesh sequences of related motions. A real-time mesh sequence blending approach is introduced which combines the realistic deformation of previous non-linear solutions with efficient online computation. Transitions between different parametric motion spaces are evaluated in real-time based on surface shape and motion similarity. 4D parametric motion graphs allow real-time interactive character animation while preserving the natural dynamics of the captured performance.
Article URL: http://dx.doi.org/10.1145/2159616.2159633
BibTeX format:
@inproceedings{Casas:2012:4PM,
  author = {Dan Casas and Margara Tejera and Jean-Yves Guillemaut and Adrian Hilton},
  title = {4D parametric motion graphs for interactive animation},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {103--110},
  month = mar,
  year = {2012},
}
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