A Simple, Efficient Method for Realistic Animation of Clouds
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
Proceedings of SIGGRAPH 2000, July 2000, pp. 19--28.
Abstract: This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds.
Keyword(s): Animation, Atmospheric Effects, Rendering, Graphics Hardware, Volume Rendering
BibTeX format:
@inproceedings{Dobashi:2000:ASE,
  author = {Yoshinori Dobashi and Kazufumi Kaneda and Hideo Yamashita and Tsuyoshi Okita and Tomoyuki Nishita},
  title = {A Simple, Efficient Method for Realistic Animation of Clouds},
  booktitle = {Proceedings of SIGGRAPH 2000},
  pages = {19--28},
  month = jul,
  year = {2000},
}
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