Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani
In Computer Graphics Forum, 31(4), 2012.
Abstract: This paper introduces a framework that can extract an alpha matte from a single image with Fresnel reflection, and that can composite other objects with the image such that plausible reflections are included. Our method handles reflections in a plane with small undulations, for example, a water surface with waves or a glossy tabletop. During the matting stage, our method first estimates the transmission color, which is assumed to be uniform, and then calculates a reflection image and alpha matte based on user markups. However, accurate extraction of the matte becomes challenging when a plane has small undulations because these create perturbations in the matte. We therefore propose a filter that can refine the matte effectively. In the compositing stage, the reflection of a composited object is synthesized by ray tracing in real time. We demonstrate the effectiveness of our method through comparisons with ground-truth data and results using natural images as inputs.
Article URL: http://dx.doi.org/10.1111/j.1467-8659.2012.03139.x
BibTeX format:
@article{Endo:2012:MAC,
  author = {Yuki Endo and Yoshihiro Kanamori and Yukio Fukui and Jun Mitani},
  title = {Matting and Compositing for Fresnel Reflection on Wavy Surfaces},
  journal = {Computer Graphics Forum},
  volume = {31},
  number = {4},
  pages = {1435--1443},
  year = {2012},
}
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