Acting the part: the role of gesture on avatar identity
Andrew Feng, Gale Lucas, Stacy Marsella, Evan Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro
Motion in Games, November 2014, pp. 49--54.
Abstract: Recent advances in scanning technology have enabled the widespread capture of 3D character models based on human subjects. However, in order to generate a recognizable 3D avatar, the movement and behavior of the human subject should be captured and replicated as well. We present a method of generating a 3D model from a scan, as well as a method to incorporate a subjects style of gesturing into a 3D character. We present a study which shows that 3D characters that used the gestural style as their original human subjects were more recognizable as the original subject than those that don't.
Article URL: http://dx.doi.org/10.1145/2668064.2668102
BibTeX format:
@inproceedings{Feng:2014:ATP,
  author = {Andrew Feng and Gale Lucas and Stacy Marsella and Evan Suma and Chung-Cheng Chiu and Dan Casas and Ari Shapiro},
  title = {Acting the part: the role of gesture on avatar identity},
  booktitle = {Motion in Games},
  pages = {49--54},
  month = nov,
  year = {2014},
}
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