Selective and Adaptive Supersampling for Real-Time Ray Tracing
Bongjun Jin, Insung Ihm, Byungjoon Chang, Chanmin Park, Wonjong Lee, Seokyoon Jung
High-Performance Graphics, 2009, pp. 117--126.
Abstract: While supersampling is an essential element for high quality rendering, high sampling rates, routinely employed in offline rendering, are still considered quite burdensome for real-time ray tracing. In this paper, we propose a selective and adaptive supersampling technique aimed at the development of a real-time ray tracer on today's many-core processors. For efficient utilization of very precious computing time, this technique explores both image-space and object-space attributes, which can be easily gathered during the ray tracing computation, minimizing rendering artifacts by cleverly distributing ray samples to rendering elements according to priorities that are selectively set by a user. Our implementation on the current GPU demonstrates that the presented algorithm makes high sampling rates as effective as 9 to 16 samples per pixel more affordable than before for real-time ray tracing.
Article URL: http://diglib.eg.org/EG/DL/WS/EGGH/HPG09/117-126.pdf
BibTeX format:
@inproceedings{Jin:2009:SAA,
  author = {Bongjun Jin and Insung Ihm and Byungjoon Chang and Chanmin Park and Wonjong Lee and Seokyoon Jung},
  title = {Selective and Adaptive Supersampling for Real-Time Ray Tracing},
  booktitle = {High-Performance Graphics},
  pages = {117--126},
  year = {2009},
}
Search for more articles by Bongjun Jin.
Search for more articles by Insung Ihm.
Search for more articles by Byungjoon Chang.
Search for more articles by Chanmin Park.
Search for more articles by Wonjong Lee.
Search for more articles by Seokyoon Jung.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."