Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations
Ming C. Lin, Avneesh Sud, Jur Van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Eric Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha
Motion in Games, June 2008, pp. 23--32.
Abstract: We survey some of our recent work on real-time path planning and navigation of multiple autonomous agents in dynamic environments. The driving application of our work are real-time crowd simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present extensions to these methods for accelerating the overall simulation and for modeling more complex behaviors. Finally, we present some preliminary results from our simulations.
Article URL: http://dx.doi.org/10.1007/978-3-540-89220-5_3
BibTeX format:
@incollection{Lin:2008:RPP,
  author = {Ming C. Lin and Avneesh Sud and Jur Van den Berg and Russell Gayle and Sean Curtis and Hengchin Yeh and Stephen Guy and Eric Andersen and Sachin Patil and Jason Sewall and Dinesh Manocha},
  title = {Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations},
  booktitle = {Motion in Games},
  pages = {23--32},
  month = jun,
  year = {2008},
}
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