Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games, November 2009, pp. 94--103.
Abstract: We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.
Article URL: http://dx.doi.org/10.1007/978-3-642-10347-6_9
BibTeX format:
@incollection{Lin:2009:IMS,
  author = {Ming C. Lin and Stephen Guy and Rahul Narain and Jason Sewall and Sachin Patil and Jatin Chhugani and Abhinav Golas and Jur van den Berg and Sean Curtis and David Wilkie and Paul Merrell and Changkyu Kim and Nadathur Satish and Pradeep Dubey and Dinesh Manocha},
  title = {Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic},
  booktitle = {Motion in Games},
  pages = {94--103},
  month = nov,
  year = {2009},
}
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