Editable polycube map for GPU-based subdivision surfaces
Jiazhil Xia, Ismael Garcia, Ying He, Shi-Qing Xin, Gustavo Patow
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 151--158.
Abstract: In this paper we propose an editable polycube mapping method that, given an arbitrary high-resolution polygonal mesh and a simple polycube representation plus optional sketched features indicating relevant correspondences between the two, provides a uniform, regular and artist-controllable quads-only mesh with a parameterized subdivision scheme. The method introduces a global parameterization, based on a divide and conquer strategy, which allows to create polycube-maps with a much smaller number of patches, and gives much more control over the quality of the induced subdivision surface. All this makes it practical for real-time rendering on modern hardware (e.g. OGL 4.1 and D3D11 tessellation hardware). By sketching these correspondence features, processing large-scale models with complex geometry and topology is now feasible. This is crucial for obtaining watertight displaced Catmull-Clark subdivision surfaces and high-quality texturing on real-time applications.
Article URL: http://dx.doi.org/10.1145/1944745.1944771
BibTeX format:
@inproceedings{Xia:2011:EPM,
  author = {Jiazhil Xia and Ismael Garcia and Ying He and Shi-Qing Xin and Gustavo Patow},
  title = {Editable polycube map for GPU-based subdivision surfaces},
  booktitle = {Symposium on Interactive 3D Graphics and Games},
  pages = {151--158},
  month = feb,
  year = {2011},
}
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