graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 14 results.

Result #1 of 14.
Exploiting coherence in time-varying voxel data
Viktor Kape, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 15--21.
(more...)
Result #2 of 14.
Fast, memory-efficient construction of voxelized shadows
Viktor Kampe, Erik Sintorn, Ulf Assarsson
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 25--30.
(more...)
Result #3 of 14.
Efficient virtual shadow maps for many lights
Ola Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
(more...)
Result #4 of 14.
Per-triangle shadow volumes using a view-sample cluster hierarchy
Erik Sintorn, Viktor Kampe, Ola Olsson, Ulf Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 111--118.
(more...)
Result #5 of 14.
Compact precomputed voxelized shadows
Erik Sintorn, Viktor Kämpe, Ola Olsson, Ulf Assarsson
In ACM Transactions on Graphics, 33(4), July 2014.
(more...)
Result #6 of 14.
High resolution sparse voxel DAGs
Viktor Kämpe, Erik Sintorn, Ulf Assarsson
In ACM Transactions on Graphics, 32(4), July 2013.
(more...)
Result #7 of 14.
Real-time multiple scattering using light propagation volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 119--126.
(more...)
Result #8 of 14.
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumes
Erik Sintorn, Ola Olsson, Ulf Assarsson
In ACM Transactions on Graphics, 30(6), December 2011.
(more...)
Result #9 of 14.
Real Time Volumetric Shadows using Polygonal Light Volumes
Markus Billeter, Erik Sintorn, Ulf Assarsson
High-Performance Graphics, 2010, pp. 39--45.
(more...)
Result #10 of 14.
Stochastic transparency
Eric Enderton, Erik Sintorn, Peter Shirley, David Luebke
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 157--164.
(more...)

[first] [previous] page 1 of 2 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."