graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 14 results.
Result #1 of 14.
Exploiting coherence in time-varying voxel dataViktor Kape, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf AssarssonProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 15--21.
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Result #2 of 14.
Fast, memory-efficient construction of voxelized shadowsViktor Kampe, Erik Sintorn, Ulf AssarssonProceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 25--30.
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Result #3 of 14.
Efficient virtual shadow maps for many lightsOla Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf AssarssonProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 87--96.
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Result #4 of 14.
Per-triangle shadow volumes using a view-sample cluster hierarchyErik Sintorn, Viktor Kampe, Ola Olsson, Ulf AssarssonProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 111--118.
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Result #5 of 14.
Compact precomputed voxelized shadowsErik Sintorn, Viktor Kämpe, Ola Olsson, Ulf AssarssonIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #6 of 14.
High resolution sparse voxel DAGsViktor Kämpe, Erik Sintorn, Ulf AssarssonIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #7 of 14.
Real-time multiple scattering using light propagation volumesMarkus Billeter, Erik Sintorn, Ulf AssarssonSymposium on Interactive 3D Graphics and Games, March 2012, pp. 119--126.
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Result #8 of 14.
An efficient alias-free shadow algorithm for opaque and transparent objects using per-triangle shadow volumesErik Sintorn, Ola Olsson, Ulf AssarssonIn
ACM Transactions on Graphics, 30(6), December 2011.
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Result #9 of 14.
Real Time Volumetric Shadows using Polygonal Light VolumesMarkus Billeter, Erik Sintorn, Ulf AssarssonHigh-Performance Graphics, 2010, pp. 39--45.
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Result #10 of 14.
Stochastic transparencyEric Enderton, Erik Sintorn, Peter Shirley, David LuebkeSymposium on Interactive 3D Graphics and Games, February 2010, pp. 157--164.
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