graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 196 results.

Result #1 of 196.
A framework to transform in-core GPU algorithms to out-of-core algorithms
Takahiro Harada
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 179--180.
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Result #2 of 196.
A stochastic and scalable approach for real-time global illumination
Gilles Laurent, Cyril Delalandre, Gregoire de La Riviere, Tamy Boubekeur
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 183--184.
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Result #3 of 196.
Disocclusion mitigation for point cloud imposters
Chad Mourning, David Chelberg, Ronaldo Vigo, Derek Zeigler
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 191--192.
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Result #4 of 196.
Extended TimeWarp latency compensation for virtual reality
Daniel Evangelakos, Michael Mara
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 193--194.
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Result #5 of 196.
Natural user interface for integral photography of dispersion-rendered diamond
Nahomi Maki, Kazuhisa Yanaka
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 197--198.
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Result #6 of 196.
Progressive photon mapping with sample elimination
Chunmeng Kang, Lu Wang, Xiangxu Meng, Yanning Xu
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 201--201.
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Result #7 of 196.
Low budget and high fidelity relaxed 567-remeshing
Vincent Vidal, Guillaume Lavoue, Florent Dupont
In Computers & Graphics, 47(0), 2015.
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Result #8 of 196.
Scale-space feature extraction on digital surfaces
Jeremy Levallois, David Coeurjolly, Jacques-Olivier Lachaud
In Computers & Graphics, 51(0), 2015.
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Result #9 of 196.
Isosurface smoothing using marching cubes and PN-triangles
Yu Wang, Marc Olano
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 132--132.
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Result #10 of 196.
Real-time landscape-size convective clouds simulation
Prashant Goswami, Fabrice Neyret
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, pp. 135--135.
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