Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character
Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
Motion in Games, November 2012, pp. 134--145.
Abstract: Humanoid 3D models can be easily acquired through various sources, including online. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be incorporated within seconds into an animation system, and infused with a wide range of capabilities, such as locomotion, object manipulation, gazing, speech synthesis and lip syncing. We offer a set of heuristics that can associate arbitrary joint names with canonical ones, and describe a fast retargeting algorithm that enables us to instill a set of behaviors onto an arbitrary humanoid skeleton. We believe that such a system will vastly increase the use of 3D interactive characters due to the ease that new models can be animated.
Article URL: http://dx.doi.org/10.1007/978-3-642-34710-8_13
BibTeX format:
@incollection{Feng:2012:ATT,
  author = {Andrew Feng and Yazhou Huang and Yuyu Xu and Ari Shapiro},
  title = {Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character},
  booktitle = {Motion in Games},
  pages = {134--145},
  month = nov,
  year = {2012},
}
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