Fast, automatic character animation pipelines
Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
In Computer Animation and Virtual Worlds, 25(1), 2014.
Abstract: Humanoid three-dimensional (3D) models can be easily acquired through various sources, including through online marketplaces. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be incorporated within seconds into an animation system and infused with a wide range of capabilities, such as locomotion, object manipulation, gazing, speech synthesis and lip syncing. We offer a set of heuristics that can associate arbitrary joint names with canonical ones and describe a fast retargeting algorithm that enables us to instill a set of behaviors onto an arbitrary humanoid skeleton on-the-fly. We believe that such a system will vastly increase the use of 3D interactive characters due to the ease that new models can be animated.
Keyword(s): animation, graphics, system, retargeting
Article URL: http://dx.doi.org/10.1002/cav.1560
BibTeX format:
@article{Feng:2014:FAC,
  author = {Andrew Feng and Yazhou Huang and Yuyu Xu and Ari Shapiro},
  title = {Fast, automatic character animation pipelines},
  journal = {Computer Animation and Virtual Worlds},
  volume = {25},
  number = {1},
  pages = {3--16},
  year = {2014},
}
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