Soft Textured Shadow Volume
Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin
Rendering Techniques (EGSR'09), 2009, pp. 1111--1120.
Abstract: Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.
Article URL: http://diglib.eg.org/EG/CGF/volume28/issue4/v28i4pp1111-1120.pdf
BibTeX format:
@inproceedings{Forest:2009:STS,
  author = {Vincent Forest and Loïc Barthe and Gaël Guennebaud and Mathias Paulin},
  title = {Soft Textured Shadow Volume},
  booktitle = {Rendering Techniques (EGSR'09)},
  pages = {1111--1120},
  year = {2009},
}
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