Soft Textured Shadow Volume
Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin
Rendering Techniques (EGSR'09), 2009, pp. 1111--1120.
Abstract: Efficiently computing robust soft shadows is a challenging and time consuming task. On the one hand, the quality of image-based shadows is inherently limited by the discrete property of their framework. On the other hand, object-based algorithms do not exhibit such discretization issues but they can only efficiently deal with triangles having a constant transmittance factor. This paper addresses this limitation. We propose a general algorithm for the computation of robust and accurate soft shadows for triangles with a spatially varying transmittance. We then show how this technique can be efficiently included into object-based soft shadow algorithms. This results in unified object-based frameworks for computing robust direct shadows for both standard and perforated triangles in fully animated scenes.
@inproceedings{Forest:2009:STS,
author = {Vincent Forest and Loïc Barthe and Gaël Guennebaud and Mathias Paulin},
title = {Soft Textured Shadow Volume},
booktitle = {Rendering Techniques (EGSR'09)},
pages = {1111--1120},
year = {2009},
}
Return to the search page.
graphbib: Powered by "bibsql" and "SQLite3."